Silksong fast travel: Bellways and Ventricas
Silksong has two fast travel networks that stay active side by side. Bellways cover Outer Pharloom from Act 1. Ventricas cover the Citadel from Act 2 and all pass through Terminus in The Cradle.
How to unlock fast travel
In The Marrow, follow the tracks to the Bell Beast and subdue it with the Silkspear. That opens the Bone Bottom and Marrow stations for free. Every other Bellway station is unlocked by reaching it and paying its Rosary fee once. In Act 3 the Bell Beast is replaced by Bell Eater, and beating it restores the network with the Beastling Call.
All 12 Bellway stations
| # | Station | Area | Cost to open |
|---|---|---|---|
| 1 | Bone Bottom | Bone Bottom | Free (links when the Bell Beast is subdued) |
| 2 | The Marrow | The Marrow | Free (Bell Beast) |
| 3 | Deep Docks | Deep Docks | 50 Rosaries (40 discounted) |
| 4 | Far Fields | Far Fields | 50 Rosaries (40 discounted) |
| 5 | Greymoor | Greymoor | 80 Rosaries (60 discounted) |
| 6 | Bellhart | Bellhart | 80 Rosaries (60 discounted) |
| 7 | Shellwood | Shellwood | 60 Rosaries (40 discounted) |
| 8 | Blasted Steps | Blasted Steps | Rosaries |
| 9 | The Slab | The Slab | Rosaries |
| 10 | Grand Bellway | Choral Chambers | Rosaries |
| 11 | Bilewater | Bilewater | Rosaries |
| 12 | Putrified Ducts | Putrified Ducts | Rosaries |
Discounted prices apply after certain wishes are completed for the Bell Beast.
All 7 Ventrica stations
Each Ventrica costs 80 Rosaries to open. Terminus is free and links to all of them.
| # | Station | Area | Where |
|---|---|---|---|
| 1 | Choral Chambers (Left) | Choral Chambers | Behind the barred gate near the left entrance. |
| 2 | Grand Bellway Ventrica | Choral Chambers | Right of the Bellway station. |
| 3 | Songclave | Songclave | Top-right cave of Choral Chambers. |
| 4 | Underworks | Underworks | Left of The Cauldron. |
| 5 | Memorium | Memorium | Top-left. Needs Faydown Cloak. |
| 6 | High Halls | High Halls | Right side. Needs Clawline. |
| 7 | Terminus | The Cradle | Hub. Free, reachable from every other Ventrica. |
The 6 Bellshrines
A Bellshrine is a giant bell with a lever on the floor. Hit the lever, the bell rings four times, and a free permanent bench appears. Ringing the first five opens the Grand Gate and the fight with the Last Judge.
- The Marrow
- Deep Docks
- Greymoor
- Bellhart
- Shellwood
- Songclave (First Shrine. Summons pilgrims instead of opening the gate.)